Hello, I just put a post asking about your multiple-player server thread. It went: This is a good question... Could somebody give more details on what quackor found as a solution? How do you pass "my box's IP number"? Setting the "p = [IP number]" or something? And then what? Would I just compile my flp mutliple times and I could have multiple windows, each representing multiple connections? Maybe its because I don't have any server administration experience, but this isn't very intuitive to me. Please help... Thanks, mefuzzy btw, how's your game coming along?
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mefuzzy dijo
Publicado hace mucho tiempoHello, I just put a post asking about your multiple-player server thread. It went:
This is a good question...
Could somebody give more details on what quackor found as a solution?
How do you pass "my box's IP number"? Setting the "p = [IP number]" or something?
And then what? Would I just compile my flp mutliple times and I could have multiple windows, each representing multiple connections?
Maybe its because I don't have any server administration experience, but this isn't very intuitive to me. Please help...
Thanks, mefuzzy
btw, how's your game coming along?