Manual score change
Chris dijo
hace mucho tiempo | Publicación #2 Not as of now - you would have to make an update to the game that awards the Achivement to the user the next time he playes the game. I will put the idea down as a feature request.
IvyGames dijo
hace mucho tiempo | Publicación #3 Then it would be possible even now, I don't mind updating the game and adding users to a list... could it be done like this?
After the server sends the player their username:
`player.send(Player.Username) `
After the server sends the player their username:
`player.send(Player.Username) `
Última edición hace mucho tiempo
Chris dijo
hace mucho tiempo | Publicación #4 Indeed that would do :)
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IvyGames dijo
hace mucho tiempo | Publicación #1The reason for my asking is, I wanted to make a special achievement worth 75xp or similar that would be the prize for most creative solution/path in my game (the variations are infinite) every few days. To award that, though, I would have to manually award that player's achievement. Assuming that I have enough time to sift through all the solutions (sent to me by e-mail), can this be done?
Because the game I'm making is all about creativity and teamwork, rather than the 'get to level 20' or 'kill 2000 zombies' kind of thing.